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As to whether it actually is a rock or not, the description of the spell is ambiguous. However, following 5e's philosophy of using natural language, we can use the name of the spell "Meteor Swarm" to conclude, the spell is in fact using a swarm of meteors.. Additionally, there is no wording in the spell that allows for a creature to become trapped by one of the Meteors, and as Icyfire's answer.


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Meteor Swarm 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within. Sofina. Monsters. each: Evard's black tentacles, finger of death, time stop Swarm of Meteors (1/Day).


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Meteor Swarm D&D 5e Spell Guide Tabletop Joab

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or


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WHAT DOES METEOR SWARM DO IN 5E? Meteor Swarm is a 9th level ranged Area of Effect spell from the School of Evocation. Meteor Swarm has a range of 1 mile and four separate area of effect "zones" (four meteors). Each of these four different points produces a 40-foot radius sphere centered on each point.


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Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Meteor Swarm - Blazing orbs of fire plummet to the ground at four different points you can see wit. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere ce.


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From Player's Handbook, page 259. 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6.


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Meteor Swarm. 9th-level evocation. Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous . Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around.


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Meteor Swarm. 9 th-level evocation. Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around.


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Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners.


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Meteor swarm was an incredibly powerful, spectacular, and destructive arcane spell. After the Year of Wild Magic, 1372 DR, on casting the meteor swarm spell, four meteors each some 2 feet (0.6 meters) wide were launched from the caster's hand. They flew in straight lines to their targets, leaving trails of fiery sparks behind them. The target could be a location or a creature, and more than.


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Meteor Swarm is a spell that's available as of level 9, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'


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Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more.


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Meteor Swarm is the king of damage spells. 40d6 damage kills anything with 70 or less hit points, regardless of save, and typically kills things with up to 140 hit points.. 5e Spells. Meteor Swarm 5e. May 20, 2022. Meteor Swarm: The Nuclear Option. Usable By: Sorcerer, Wizard. Spell Level: 9. School: Evocation. Casting Time: 1 action.


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D&D 5e Spell details for Meteor Swarm, including components, casting time, range, damage and more. Home [the guild] Arcana [spells, items]. (Alternative): Rock of heaven, and fire form, plummet and smite, a meteor swarm. Classes: Sorcerer, Wizard Domain: Earth Tags: Damage Source: Player's Handbook [5th Edition] (page 259) View Meteor.


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Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each.